Senior Game Product Manager - Riftbound
Riot Games
Understand the relevant audiences for the game, and from this, calibrate your expertise to reflect appropriate taste for these audiences
- Los Angeles, CA
- 5+ yrs
Manager, Application Engineering - Atlassian Cloud Platform
Riot Games
Manage and evolve a team of 2-5 application engineers; coaching them, providing performance management, identifying growth opportunities, and ensuring positive results
- Los Angeles, CA
- 2+ yrs
Senior Manager, Machine Learning Engineering - League of Legends
Riot Games
Manage a team of highly skilled engineers, driving performance, developing future leaders, identifying growth opportunities, and ensuring strong delivery and outcomes.
- Los Angeles, CA
- 10+ yrs
Sr. Principal Technical Producer - Developer Connections
Riot Games
Translating approved portfolio direction into executable technical roadmaps, reallocating resources and shifting organizational priorities to maximize strategic value.
- Los Angeles, CA
- 10+ yrs
Senior Software Engineer, Gameplay (Bots) - League of Legends (Mandarin-Proficiency Required)
Riot Games
Design, implement, and maintain gameplay systems using traditional game AI, machine learning tech, and proprietary engine technologies
- Los Angeles, CA
- 5+ yrs
Sr. Manager, Game Production - VALORANT, Maps
Riot Games
Create and maintain multi-discipline work systems and support project wide efforts. Drive planning and creation of product and feature roadmaps
- Los Angeles, CA
- 8+ yrs
Principal Technical Product Manager - Publishing Platform, Content Access Platform
Riot Games
Define and align product strategy for critical, cross-cutting platform areas, prioritizing outcomes that create measurable value for developers and players
- Los Angeles, CA
- 10+ yrs
Manager, Software Engineering - VALORANT, Player Dynamics
Riot Games
Create, review, and reframe an engineering vision with the team and key stakeholders including the Technology, Product, and Process Leads.
- Los Angeles, CA
- 5+ yrs
Brand Manager - Unpublished R&D Product
Riot Games
Deliver against global go-to-market strategy, translating global game experiences into clear, actionable marketing plans, briefs, and milestones that teams can execute against with…
- Los Angeles, CA
- 4+ yrs
Director, Publishing Product Management, Americas - VALORANT
Riot Games
Define and execute a cohesive publishing strategy for the Americas that aligns with global objectives while tailored to the unique cultural nuances and player behaviors across the US…
- Los Angeles, CA
- 12+ yrs
Staff Software Engineer, Engine Performance - Central Technology, Unreal Ecosystem
Riot Games
Be hands-on in development, writing excellent code that sets a high standard for other engineers. Work with leadership on prioritization of work efforts and identifying opportunities for…
- Los Angeles, CA
- 5+ yrs
Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem
Riot Games
Be hands-on in development, writing excellent code that sets a high standard for other engineers. Work with leadership on prioritization of work efforts and identifying opportunities for…
- Los Angeles, CA
- 5+ yrs
Principal Insights Analyst - League of Legends
Riot Games
Own and lead some of League's most complex Insights problem spaces, identifying and prioritizing the right questions, navigating ambiguity, and driving work from problem framing through…
- Los Angeles, CA
- 9+ yrs
Director, Data Engineering – Player Lifecycle & Personalization
Riot Games
Define and execute the data strategy for Player Lifecycle & Personalization across Riot. Establish trusted player data products, data models, and intelligence capabilities that support…
- Los Angeles, CA
- 12+ yrs
Principal Software Engineer, Engine & Tools - League of Legends
Riot Games
Design, build, and maintain software systems with a focus on quality, reliability, and maintainability. Accelerate the development of the core engine architecture and developer experience.
- Los Angeles, CA
- 8+ yrs
Staff Machine Learning Engineer - Central Technology, Anti-Cheat
Riot Games
Design, train, and deploy real-time machine learning models to detect gameplay anomalies, automated bots, and memory-tampering exploits.
- Los Angeles, CA
- 6+ yrs
Manager, Anti-Cheat Engineering (Embedded Vanguard) - Central Technology, Anti-Cheat
Riot Games
Manage, identify, recruit, interview, and hire engineers to help the team scale effectively. Set direction and drive high-impact anti-cheat capabilities from ambiguity through production to…
- Los Angeles, CA; Redwood City, CA
- $246,300–$343,400 a year
MBA Rotational Program - Summer 2027
Riot Games
This role is on-site at our Los Angeles, California office . Riot's Rotational Program serves currently enrolled Masters students who are eager to impact millions of players worldwide that…
- Los Angeles, CA
- 3+ yrs
Staff Machine Learning Engineer - Unpublished R&D Product
Riot Games
Work closely with developers, designers, and data scientists to identify and define improvement opportunities.
- Los Angeles, CA
- 6+ yrs
Principal, Growth Lead - League of Legends
Riot Games
Partner with game publishing teams to develop growth marketing strategies that extend and amplify integrated marketing campaigns.
- Los Angeles, CA
- 8+ yrs
Staff AI & Data Engineer, HR Systems
Riot Games
Apply deep HR technology knowledge to discover opportunities and develop solutions across HR operations, recruiting, onboarding, compensation, benefits, learning, talent, workforce planning…
- Los Angeles, CA
- 7+ yrs
Senior VFX Artist - Unpublished R&D Product
Riot Games
Design and deliver polished, dynamic visual effects that enhance atmosphere, depth, and gameplay while aligning with the project's creative and stylistic goals.
- Los Angeles, CA
- 5+ yrs
Software Engineering Intern - Summer 2027 (Remote)
Riot Games
As a Software Engineer Intern, you'll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value.
- Los Angeles, CA
InternshipStaff Software Engineer, Tools (Full-Stack) - Central Creative
Riot Games
Implement the foundational elements of the studio's Digital Asset Management (DAM) system to support each game team's creative tools ecosystem
- Los Angeles, CA
- 6+ yrs
Staff Software Engineer, Tools (Services) - Central Creative
Riot Games
Implement the foundational elements of the studio's Digital Asset Management (DAM) system to support each game team's creative tools ecosystem
- Los Angeles, CA
- 6+ yrs
Manager, Anti-Cheat Engineering (Head of PC Game Security) - Central Technology, Anti-Cheat
Riot Games
Manage, identify, recruit, interview, and hire engineers to help the team scale effectively. Set direction and drive high-impact anti-cheat capabilities from ambiguity through production…
- Los Angeles, CA
- 2+ yrs
Principal Game Designer - League of Legends, ARAM Mayhem
Riot Games
Design and implement Augments and other content that demonstrate exemplary gameplay satisfaction. Provide direction, mentorship, and feedback to other game designers, fostering an…
- Los Angeles, CA
- 8+ yrs
Staff Software Engineer, Infrastructure - Central Technology
Riot Games
Design solutions and features based on requirements and agreements with our stakeholders using our standard frameworks and best practices
- Los Angeles, CA
- 7+ yrs
Technical Producer II, Infrastructure - Central Technology
Riot Games
Help shape product experiences that make it easier for teams to build, deploy, operate, and scale systems globally.
- Los Angeles, CA
- 4+ yrs
Senior Technical Producer, 1st Party Platforms - Central Compliance & Release
Riot Games
Develop 1st Party product and development strategies with tech teams across Riot. Plan technical brainstorm sessions between 1st Party Platform Partners (e.g.
- Los Angeles, CA
- 6+ yrs
Senior Software Engineer, Riot Client - Publishing Platform
Riot Games
Develop and maintain desktop application features focusing on web tech, with the ability to integrate with and contribute C++ components
- Los Angeles, CA
- 6+ yrs
Senior Manager, Enterprise Engineering & Process Excellence
Riot Games
Set the strategy and technical direction for enterprise software engineering, integration, and automation.
- Los Angeles, CA
- 12+ yrs
Director, Art Direction - Unpublished R&D Product
Riot Games
Steward the game's visual identity from concept through production. Translate creative direction into clear visual standards, production practices, and scalable art workflows
- Los Angeles, CA
- 12+ yrs
Principal Creative Director, Growth Marketing & Lifecycle
Riot Games
Own the creative vision, quality bar, and operating model for Growth Marketing creative across Riot's portfolio.
- Los Angeles, CA
- 12+ yrs
Principal Technical Product Manager - VALORANT, Developer Tooling
Riot Games
Define and align product strategy for critical, cross-cutting platform areas, prioritizing outcomes that create measurable value for developers and players
- Los Angeles, CA
- 8+ yrs
Staff Software Engineer - Teamfight Tactics, Mobile
Riot Games
Design, implement, and maintain C++ systems and features supporting our game on mobile platforms. Diagnose and resolve complex issues spanning game code, Unreal Engine, native mobile…
- Los Angeles, CA
- 6+ yrs
Manager, Software Engineering - League of Legends, Alternate Play Modes
Riot Games
Manage a small group of engineers, providing mentorship, guidance, and career support. Contribute directly to implementation, with a focus on UI and player-facing gameplay systems.
- Los Angeles, CA
- 8+ yrs
Senior Technical Producer — Teamfight Tactics, Core Tech
Riot Games
Run day-to-day production operations and development processes for complex technical teams. Lead complex projects involving multiple disciplines, teams, and organizational partners
- Los Angeles, CA
- 6+ yrs
Principal Visual Design Artist - Unpublished R&D Product
Riot Games
Work with the team to create a visual style that satisfies the creative goals - establishing a unique visual identity for the game's UI
- Los Angeles, CA
- 8+ yrs
Principal Software Engineer - League of Legends , UI Tooling
Riot Games
Work and align with different partners that span across multiple teams to ensure we're delivering awesome features to excite them
- Los Angeles, CA
- 8+ yrs
Staff Software Engineer - Enterprise Data & AI (Intelligence Platform)
Riot Games
Build and operate pipelines that ingest source-system data into Databricks using a medallion architecture across bronze, silver, and gold layers, with lineage, provenance, access controls…
- Los Angeles, CA
- 8+ yrs
Principal Data Engineer -Teamfight Tactics
Riot Games
Own the technical strategy, architecture, and roadmap for TFT's data ecosystem in partnership with TFT and Riot Data Engineering leadership.
- Los Angeles, CA
- 8+ yrs
Sr. Community Management Lead - Riftbound
Riot Games
Set and lead Riftbound's global community strategy in support of product and publishing goals. Develop programs that strengthen player acquisition, onboarding, engagement, advocacy, and…
- Los Angeles, CA
- 7+ yrs
Senior Anti-Cheat Engineer - Central Technology, Anti-Cheat
Riot Games
Identify and drive high impact anti-cheat features from ambiguity to production across user-mode, kernel-mode, and obfuscation tooling surfaces
- Los Angeles, CA
Staff Application Engineer, OneStream
Riot Games
Design, configure, and deploy scalable and sustainable OneStream solutions to meet evolving business process, performance, and reporting requirements
- Los Angeles, CA
- 8+ yrs
Principal 3D Character Artist - Unpublished R&D Product
Riot Games
Produce the look and feel of high fidelity 3D characters and cosmetic assets. Understand project requirements to influence and create in-game assets that are optimized, performant, and…
- Los Angeles, CA
- 8+ yrs
Manager, Narrative Writing - League of Legends
Riot Games
Manage team growth and contribute to performance reviews, career development, and hiring processes, holding a high craft bar for Narrative content
- Los Angeles, CA
- 6+ yrs
Staff Software Engineer, Enterprise AI (Intelligence Platform)
Riot Games
Build and maintain an orchestrator + specialist-agent architecture (retrieval, tool use, structured outputs, multi-step reasoning) on top of a semantic data layer owned by a partner data…
- Los Angeles, CA
- 8+ yrs
Sr. Director, Creative Direction - TFT
Riot Games
Serve as a creative partner to the Executive Producer (EP) and Game Director, ensuring alignment and parity with product strategy and creative direction.
- Los Angeles, CA
- 10+ yrs
Staff Software Engineer, Build Services - Teamfight Tactics
Riot Games
Develop and maintain patterns, tooling, and standards for foundational systems. Maintain and optimize critical foundational systems to support game development and deployment, with a focus…
- Los Angeles, CA
- 6+ yrs
Revenue Accounting Manager
Riot Games
Deeply understand Riot's statistical player life estimate calculation and work with a data analyst to maintain it.
- Los Angeles, CA
- 6+ yrs
Senior Technical Product Manager - Publishing Platform, Organized Play
Riot Games
Be accountable for Global Live Operations - safeguarding the 99.9% reliability SLA for core infrastructure during mission-critical windows including Worlds, VCT Champs China, and EWC.
- Los Angeles, CA
- 5+ yrs
Principal Publishing Product Manager, Americas
Riot Games
Develop and execute Americas regional strategies for various projects, ensuring alignment with global priorities and focusing on product ecosystems, community engagement, and cultural and…
- Los Angeles, CA
- 8+ yrs
Senior Technical Producer - Developer Connections, Build & Release
Riot Games
Lead the breakdown and execution of multi-month work efforts spanning multiple teams within an initiative.
- Los Angeles, CA
- 6+ yrs
Principal Software Engineer, Services/DevOps - Wild Rift
Riot Games
Define the engineering strategy and technical roadmap to develop our global service and infrastructure with an understanding of our audience and product goals
- Los Angeles, CA
- 8+ yrs
Principal Software Engineer, Rendering - Unpublished R&D Product
Riot Games
Help build the engine technology that powers one of our new AAA games. Deeply understand how rendering systems are interlinked and proactively work across departments to shepherd best…
- Los Angeles, CA
- 8+ yrs
Principal Data Engineer, Personalization - Central Product Insights
Riot Games
Design, build, and optimize scalable ETL pipelines for structured and semi-structured data supporting Insights use cases, growth metrics, and other publishing/marketing focused data sets.
- Los Angeles, CA
- 8+ yrs
Manager, Software Engineering - Publishing Platform, Core Game Loop
Riot Games
Manage a team of 5+ software engineers; coaching them, providing performance management, identifying growth opportunities, and ensuring positive results
- Los Angeles, CA
- 5+ yrs
Staff Software Engineer - Esports Platforms
Riot Games
Drive the development of Esports applications primarily using web technologies, while integrating with Esports and Game Services, providing technical guidance and hands-on code contributions
- Los Angeles, CA
- 6+ yrs
Manager, Software Engineering, Core Services - VALORANT
Riot Games
Manage a team of 5-10 Software Engineers across experience levels. Ensure VALORANT Players receive a consistently great services experience in Riot and Tencent regions.
- Los Angeles, CA
- 5+ yrs
Hiring at Riot Games
Riot Games has 80 openings across the US today in 2 cities. Most are in Los Angeles, CA (80) and Redwood City, CA (2). Software & IT is the largest field (54%), followed by Data, AI & Analytics (18%) and Product, Design & Programs (5%). Roles that state an experience level ask for a median of 7 years, and the most common band is 8+ years. 1% are open to entry-level candidates or interns. The skills employers mention most are C++ (35%), CI/CD (16%), AWS (16%) and Java (15%). Common job titles include Software Engineer, Technical Producer, Machine Learning Engineer and Technical Product Manager.
Worked out by USA Jobs 24 from 80 live openings on employers' own careers sites, November 2, 5:17 AM ET. Shares are of all openings unless stated; pay is the midpoint of advertised yearly ranges.