Summary written by USA Jobs 24 from Perplexity's advert and our data on 16,857 current US jobs. How we check every job
At a glance
Perplexity is hiring a Lead Product Designer, Growth (Mobile) in San Francisco, CA. It is a full-time hybrid role in Software & IT, asking for at least 5 years of experience, first listed on November 13. The advertised pay is $200,000–$260,000 a year. The description mentions Swift. Perplexity has 99 other openings in the US, 97 of them in San Francisco, CA. Across all employers on USA Jobs 24 there are 702 Software & IT openings in San Francisco, CA today; the typical one asks for 5 years and advertises about $230,000 a year at the midpoint.
How the pay compares
Perplexity advertises $200,000 to $260,000 a year, a midpoint of $230,000 a year. Where an offer lands in a range usually depends on experience and on the exact location. That is higher than about 61% of the 1,279 software & IT jobs in California that publish a yearly rate on USA Jobs 24, where the typical midpoint is $213,000 a year. To see roughly what this leaves after federal and California tax, try our take-home pay calculator.
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Before you apply
- Check it is still open. We found this job on Perplexity's Ashby site on November 13 and checked it again November 13, 5:17 AM ET. When an employer takes a job down, we remove it at our next daily update.
- Plan the commute. This is a hybrid role based in San Francisco, CA. Ask how many days a week you would be expected in the office.
- Match the experience. The advert asks for at least 5 years of experience. If you are a little short, a close match on the skills in the advert can still win an interview.
- Tailor your resume. Use the advert's own words, such as Swift, wherever they are true for you. Our resume guide shows how.
- Know your number. Decide the lowest offer you would accept before the first call. Our salary negotiation guide explains how to ask for more.
- Apply only through Perplexity's own site. Our Apply button goes straight to Perplexity's Ashby page. If anyone contacts you about this job and asks for money, gift cards or bank details, stop and check it with our scam checker. Read how to spot a fake job offer.
About hiring at Perplexity
Perplexity has 100 openings on USA Jobs 24 today across 4 states. Most are in software & IT (34), data & AI (16) and marketing (12). The biggest locations are San Francisco, CA (98), New York, NY (62) and Austin, TX (9). 2% of them are remote, 4% are open to entry-level candidates and 99% show pay. We collect Perplexity's jobs every day straight from its own careers system (Ashby), never from job boards or agencies.
The employer's advert
This is Perplexity's own description of the job, copied word for word from its careers site. We have not edited it.
Show the full advert from PerplexityHide the advert693 words
In 2026, we launched Computer, the defining product for the new era of agentic AI. We’ve scaled beyond the millions of people using Perplexity every day for research, shopping, investing and curiosity into a new paradigm of using AI to transform knowledge into action.
About the role
Perplexity is looking for an experienced Lead Product Designer to own mobile design for Growth. You'll shape the experiences that bring Perplexity to as many people as possible on the device they reach for first, making software that feels like the future but can be understood and used by anyone in the world today.
Growth design has its own craft and nuance, and so does mobile. You'll own the highest-leverage moments in the mobile user journey: first-run onboarding and activation, consumer acquisition surfaces, conversion flows, paywalls and pricing, the nudges and upsells that drive adoption of new products and features, and the retention loops that turn first-time users into daily ones.
This is design where a few pixels, a single step, or the timing of a transition can move real numbers, so you'll pair a high craft bar with rigorous experimentation, letting real data guide the work. You'll do that in the real material: prototyping on device, writing SwiftUI in Xcode, and putting up your own PRs. You care about clarity, craft, details, and delight as much as you care about growth and impact.
This role is deeply cross-functional: you'll partner closely with our Growth, Product Marketing, mobile engineering, and brand design teams, and you care about everything it takes to make a product great: product, interaction, growth, copywriting, engineering, and marketing.
What you'll do
Lead mobile product design for Growth across the full lifecycle: acquisition, activation, retention, monetization, and enterprise expansion
Design first-run and onboarding experiences that feel native to the platform and get users to value as fast as possible
Craft conversion and upsell flows for mobile, including paywalls, pricing, and plan comparison
Design growth experiences for an AI-native product, getting people to their first great answer fast and helping them discover new capabilities like Computer
Bring the Perplexity brand to life in our growth surfaces through cinematic motion, visual design, and interaction detail
Prototype on device early and often, using real code to answer questions static mocks can't
Write SwiftUI and put up your own PRs, working alongside mobile engineers to close the gap between the design and what ships
Partner closely with Growth and Product Marketing on positioning, messaging, and funnel strategy
Design and run experiments, using data and real usage to drive decisions and measure impact
Explore what new platform capabilities and form factors make possible for growth
Think about how to go from 0→1 but also how to make your decisions scale well
Contribute to process so we're always shipping changes you're proud of, as often as possible
What we're looking for
Experience designing consumer or prosumer products, with a strong track record of shipping native mobile apps
Deep fluency in iOS: platform conventions, navigation patterns, gestures, system components, and what's new each year
A solid understanding of growth nuances: onboarding, activation, acquisition, conversion, upsells, paywalls, pricing, and retention
A data-informed approach, fluent in experimentation, funnels, and metrics, and comfortable learning from usage
Excellent visual, UI, interaction, and motion skills, with a knack for bringing a brand to life in product without getting in the way of use
Comfort prototyping on device, working in Xcode with SwiftUI, and putting up your own PRs in a production codebase
An excellent communicator who can tell a clear story from data and design rationale to team members and leadership
You care about shipping great software more than anything else
Comfort with a high level of autonomy and ambiguity, and the craft to be seen as a peer lead by the rest of the design team
5+ years of industry experience
Nice to have
Experience designing for Android or working in Jetpack Compose (we design iOS-first, but Android is in scope)
Fluency with motion tools such as Rive, Lottie, or After Effects
You've already been exploring or prototyping interactions for foldables like iPhone Duo
Notes for candidates
Please submit your portfolio with your application.
USA Jobs 24 copied this listing from Perplexity's official careers site on November 13, 2026 and checked it again November 13, 5:17 AM ET. Perplexity will never ask you to pay to apply or to buy equipment with a check they send you. If anyone does, it is a scam.
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