Summary written by USA Jobs 24 from Perplexity's advert and our data on 16,857 current US jobs. How we check every job
At a glance
Perplexity is hiring a Lead Product Designer, Mobile (Native & Mobile) in San Francisco, CA. It is a full-time hybrid role in Software & IT, asking for at least 5 years of experience, first listed on November 13. The advertised pay is $200,000–$260,000 a year. The description mentions Linux and Swift. Perplexity has 99 other openings in the US, 97 of them in San Francisco, CA. Across all employers on USA Jobs 24 there are 702 Software & IT openings in San Francisco, CA today; the typical one asks for 5 years and advertises about $230,000 a year at the midpoint.
How the pay compares
Perplexity advertises $200,000 to $260,000 a year, a midpoint of $230,000 a year. Where an offer lands in a range usually depends on experience and on the exact location. That is higher than about 61% of the 1,279 software & IT jobs in California that publish a yearly rate on USA Jobs 24, where the typical midpoint is $213,000 a year. To see roughly what this leaves after federal and California tax, try our take-home pay calculator.
Skills in this advert
How often each skill named in this advert appears across the 4,401 software & IT jobs we list today. Linux is the most widely requested (12% of jobs), while Swift is the least common (2%). Widely requested skills are what employers expect as a baseline; rarer ones show what is special about this job.
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Before you apply
- Check it is still open. We found this job on Perplexity's Ashby site on November 13 and checked it again November 13, 5:17 AM ET. When an employer takes a job down, we remove it at our next daily update.
- Plan the commute. This is a hybrid role based in San Francisco, CA. Ask how many days a week you would be expected in the office.
- Match the experience. The advert asks for at least 5 years of experience. If you are a little short, a close match on the skills in the advert can still win an interview.
- Tailor your resume. Use the advert's own words, such as Linux and Swift, wherever they are true for you. Our resume guide shows how.
- Know your number. Decide the lowest offer you would accept before the first call. Our salary negotiation guide explains how to ask for more.
- Apply only through Perplexity's own site. Our Apply button goes straight to Perplexity's Ashby page. If anyone contacts you about this job and asks for money, gift cards or bank details, stop and check it with our scam checker. Read how to spot a fake job offer.
About hiring at Perplexity
Perplexity has 100 openings on USA Jobs 24 today across 4 states. Most are in software & IT (34), data & AI (16) and marketing (12). The biggest locations are San Francisco, CA (98), New York, NY (62) and Austin, TX (9). 2% of them are remote, 4% are open to entry-level candidates and 99% show pay. We collect Perplexity's jobs every day straight from its own careers system (Ashby), never from job boards or agencies.
The employer's advert
This is Perplexity's own description of the job, copied word for word from its careers site. We have not edited it.
Show the full advert from PerplexityHide the advert807 words
In 2026, we launched Computer, the defining product for the new era of agentic AI. We've scaled beyond the millions of people using Perplexity every day for research, shopping, investing and curiosity into a new paradigm of using AI to transform knowledge into action.
About the role
Perplexity is looking for an experienced Lead Product Designer to own iPhone and Android design on our Native & Mobile team. You'll design how Perplexity lives on the device people carry everywhere, and how that device works with everything else they use: their Mac, their Windows PC, their Linux machine, and the agents doing work on their behalf.
Native & Mobile is one team covering every platform we build for. Our agents increasingly run for minutes or hours, on your computer or in the cloud, and the phone becomes the place you start that work, follow its progress, step in when it needs you, and pick up the result. You'll design that relationship between devices so it feels like one product, not a set of separate apps.
The best mobile work here goes deep on the platform. You'll design experiences that take full advantage of what each device can do: notifications, Live Activities and the Dynamic Island, widgets, voice, Shortcuts and App Intents, share and system extensions, and their Android counterparts. You'll prototype in the real material, on device, using coding agents to turn ideas into working SwiftUI and shipping changes in the codebase alongside engineers.
The role is deeply cross-functional. You'll partner closely with iOS, Android, and desktop engineers, product, and fellow designers across the org, and you care about everything that makes a product great: product thinking, interaction, visual craft, copywriting, and engineering.
What you'll do
Lead product design for our iPhone and Android apps, from early concept through polished, shipped detail
Design how the phone works alongside our desktop apps on macOS, Windows, and Linux, so people can start, monitor, steer, and hand off work across devices without friction
Design for agents that work in the background: progress you can glance at, interruptions that respect attention, and clear moments when a person needs to approve, answer, or take over
Make deep use of native platform capabilities, including notifications, Live Activities, widgets, voice, system intents, and extensions, so Perplexity feels built for each device rather than ported to it
Design trust into the product: permissions, approvals, and privacy flows that are clear and honest, and that keep people in control when an agent acts on their behalf
Prototype on device early and often, using real code to answer questions static mocks can't
Use coding agents to build in the production codebase and put up your own PRs, working alongside engineers to close the gap between the design and what ships
Keep patterns consistent across iOS, Android, and desktop while respecting each platform's conventions
Explore what new platform capabilities, input methods, and form factors make possible
Think about how to go from 0→1, and about how your decisions scale as the product grows
Contribute to process so we're always shipping changes you're proud of, as often as possible
What we're looking for
A strong track record of shipping native mobile apps for consumer or prosumer products
Deep fluency in iOS: platform conventions, navigation patterns, gestures, system components, and what's new each year
Working knowledge of Android and Material conventions, and the judgment to know when a design should adapt across platforms and when it should stay the same
Experience designing products that span multiple devices, or that integrate deeply with operating system features
Excellent interaction, visual, and motion skills, with a sharp eye for detail at small sizes and in glanceable moments
Comfort building with coding agents (Claude Code, Codex, Cursor, or similar) to prototype on device and land changes in a production codebase. You don't need to be an engineer, but you know enough about SwiftUI and Xcode to direct the work, review what it produces, and know when it's right
Systems thinking: you can turn complex, technical, or asynchronous behavior into something simple and understandable
An excellent communicator who can tell a clear story about design rationale to team members and leadership
You care about shipping great software more than anything else
Comfort with a high level of autonomy and ambiguity, and the craft to be seen as a peer lead by the rest of the design team
5+ years of industry experience
Nice to have
Experience designing for Android or working in Jetpack Compose
Experience designing for macOS, Windows, or other desktop platforms
Experience designing for AI agents, automation, developer tools, or products where software acts on a person's behalf
Shipped work with Live Activities, widgets, App Intents, watchOS, or other system-level surfaces
You've already been exploring or prototyping interactions for new form factors, like foldables
Notes for candidates
Please submit your portfolio with your application.
USA Jobs 24 copied this listing from Perplexity's official careers site on November 13, 2026 and checked it again November 13, 5:17 AM ET. Perplexity will never ask you to pay to apply or to buy equipment with a check they send you. If anyone does, it is a scam.
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